Chain Soul Breaks

Elemental Chains

  • Gen. 1 chains boost damage of the corresponding element by 20% and offer a chain bonus up to 99 hits. They typically deal 11 hits and provide a minor party buff, although some exceptions exist. They typically come in both physical and magical versions, although some elements never had a magical variation released.
  • Gen. 2 chains boost damage of the corresponding element by 50% and offer a chain bonus up to 150 hits. They come in both physical and magical versions; the physical version boosts ATK by 50%, while the magical version boosts MAG by 50%. (The holy magical chain is the exception; since some holy damage is MND-based, it gives a MAG/MND boost of 30%.) These damage and stat boosts make gen 2 chains a significant boost over gen 1.
  • Gen. 0.5 chains boost damage of the corresponding element by 20% and offer a chain bonus up to 99 hits. They have no other effects. They were made freely available to all players in a series of events some time after gen. 1 and 2. They're typically available on hybrid characters (to cover both physical and magical).
  • Gen. 2.5 chains boost damage of the corresponding element by 50% and offer a chain bonus up to 99 hits. They're instant cast, boost party members' elemental damage (on top of the 50% field effect), and have the same stat boosts as gen 2 chains. They ramp up faster than gen 2 chains but have a lower damage cap, so they're not universally better (hence the "2.5" moniker), but having less drop-off when renewing a chain and earlier savage mode breaking is often beneficial.
  • A RW (Roaming Warrior) chain, Fabula Sorcerer, is available in magicite and Odin battles. Like the gen. 0.5 chains, it boosts damage of the corresponding element by 20% and offer a chain bonus up to 99 hits but has no other effects.
ElementGen. 0.5Gen. 1Gen. 2Gen. 2.5
Phys.Mag.Phys.Mag.Phys.Mag.
FireElenaLockeKrileGilgameshAuronVincentRubicanteBalthierVivi
IceFranSnowRinoaLagunaCelesSerahEdeaFranRinoa
LightningRenoKainShantottoPromptoShelkeGarnetDeschQueenShantotto
EarthRudeIngusGalufMachinaRed XIIIEmperorGladiolusTellah
WindFreyaZackFarisLunethAlphinaudFujinVaanBarbariccia
WaterEdgeTidusRikkuPaineStragoGogo (V)YuffieMeia
HolyCecil (Paladin)Warrior of LightRamzaCeodoreEdwardHopeBaschYuna
DarkVayneGarlandSeymourSeiferGabranthGolbezCloud of DarknessShadowKuja

Realm Chains

  • Gen. 1 chains boost damage of the corresponding realm by 50% and offer a chain bonus up to 150 hits, along with providing party-wide buffs of Haste and +30% ATK and MAG.
  • Gen. 2 chains boost damage of the corresponding realm by 50% and offer a chain bonus up to 99 hits. They're instant cast and provide party-wide buffs of +30 ATK/DEF/MAG/RES and instacast 1. They were intended to counter the Full Break effects that higher-end Cardia bosses use, but they're of limited use for that; restarting a chain can hurt your damage almost as much as a Dreambreaker Full Break. They remain useful as general party buffs.
  • A RW (Roaming Warrior) chain, Bonds of Historia, is available in Cardia battles. It boosts damage of the corresponding realm by 30% and offer a chain bonus up to 150 hits but has no other effects.
RealmGen. 1Gen. 2
IWarrior of LightGarland
IIGordonJosef
IIIOnion KnightArc
IVFusoyaCecil (Paladin)
VKrileFaris
VIMogEdgar
VIICid (VII)Barret
VIIIIrvineQuistis
IXSteinerQuina
XRikkuWakka
XIPrisheCurilla
XIIBalthierBasch
XIIIFangSazh
XIVAlisaieMinfilia
XVIgnisPrompto
Type-0AceMachina
CoreDr. Mog